Browser-based MMORPG • Space • Built in Public
CYGNUS RIFT
Explore the lanes, scan unknown coordinates, dock at stations, take risky work, and survive what lives in the Rift. While we build, we’re posting development articles, rules, and progress updates.
Text + UI
Single Server
Alpha
LATEST UPDATE
Interface Overhaul: Low-Tech Grunge Sci‑Fi
Rebuilding the core layout into a left gameplay column + right status panel, with station navigation that feels like places.
WHAT IS CYGNUS RIFT?
- Explore a grid-based sector map. Scan any location for encounters.
- Stations act as hubs: refuel, repair, missions, shipyard upgrades.
- Combat is opt-in: engage/disengage, weapon selection, turn pacing.
News & Devlog
Short readable updates—like classic browser MMO news posts.
Jan 31, 2026
Interface Overhaul: Low-Tech Grunge Sci‑Fi
Rebuilding the core layout into a left gameplay column + right status panel, with station navigation that feels like places.
Read →
Jan 29, 2026
Combat: Engage / Disengage and 10‑Second Turns
Replacing “click attack” with an engage view, weapon selection, ammo management, and turn pacing that doesn’t melt the server.
Read →
Jan 28, 2026
Scanning Space: Encounters, Artifacts, and Bad Luck
A scan action that can reveal enemies, artifacts, raw goods, or rare events like ambush fleets.
Read →
Screenshots
Development shots, UI mockups, and in‑progress screens.



Rules & Systems
We publish mechanics as we lock them in.
Exploration
Move through sectors and scan any coordinate. Most are quiet. Some aren’t. Scanning can reveal enemies, salvage, raw goods, or rare events.
Read scanning notes →Combat
Combat starts with engage/disengage. When engaged, you manage weapons and pacing—so fights feel like choices, not spam clicks.
Read combat notes →Community
Where you’ll be able to follow along (links are placeholders for now).
Follow Development
Optional. No spam. Just dev milestones and new posts.