CYGNUS RIFT DEV
Browser-based MMORPG • Space • Built in Public

CYGNUS RIFT

Explore the lanes, scan unknown coordinates, dock at stations, take risky work, and survive what lives in the Rift. While we build, we’re posting development articles, rules, and progress updates.

Text + UI
Single Server
Alpha
LATEST UPDATE
Jan 31, 2026
Interface Overhaul: Low-Tech Grunge Sci‑Fi
Rebuilding the core layout into a left gameplay column + right status panel, with station navigation that feels like places.
WHAT IS CYGNUS RIFT?
Quick pitch
  • Explore a grid-based sector map. Scan any location for encounters.
  • Stations act as hubs: refuel, repair, missions, shipyard upgrades.
  • Combat is opt-in: engage/disengage, weapon selection, turn pacing.

News & Devlog

Short readable updates—like classic browser MMO news posts.

Screenshots

Development shots, UI mockups, and in‑progress screens.
Space view placeholder
Space view (placeholder)
Station navigation placeholder
Station navigation (placeholder)
Minimap placeholder
Minimap grid (placeholder)

Rules & Systems

We publish mechanics as we lock them in.
Exploration
Move • Scan • Decide

Move through sectors and scan any coordinate. Most are quiet. Some aren’t. Scanning can reveal enemies, salvage, raw goods, or rare events.

Read scanning notes →
Combat
Engage • Weapons • Turns

Combat starts with engage/disengage. When engaged, you manage weapons and pacing—so fights feel like choices, not spam clicks.

Read combat notes →

Community

Where you’ll be able to follow along (links are placeholders for now).

Follow Development

Optional. No spam. Just dev milestones and new posts.